We want EVERY student on earth to master their core math facts.
The National Mathematics Advisory Board emphasizes that automatic recall of core math facts is “critical” because students need to free up working memory to learn higher-order concepts. They also emphasize that most curricula fail to do so. That’s why we’ve spent the past decade building a truly high-end video game ensures automaticity, restores confidence, and teaches hard work. Check out our monumental research results or download our free demo today to see which facts YOU need to learn.
Please download our Math tips E-book
Cool Math Games:
Cool math games are hard to find. Nearly all of them are simple little 2D games that don't actually teach math very vigorously. Here at Big Brainz, our goal is to make cool math games that are genuinely cool, but also do a brilliant job of teaching math.
The cool math games we have so far include multiplication, division, and now addition and subtraction. You'll have to try them to see how cool these games are, but don't be fooled by their spectacular entertainment. They're also the most rigorous instructors you'll ever find.
Massive research has already demonstrated all over the world that our multiplication games teach absolute mastery--blazing fast. Our newest products, division, addition and subtraction, are equally effective. Welcome to the next generation of truly cool math games!
When it comes to statistics, the phrase that always springs to mind is "Lies, damn lies, and statistics." To avoid that tendency, we work hard to be transparent with our research. Our data is astonishingly simple, but it's also just plain astonishing. And game-changing for most educators. We don't need to exagerrate or cherry-pick our results, so please let us know if our efforts to be succinct leave you feeling skeptical in any way. Even better though, put Timez Attack to the test with your own students so you'll have your very own, live data—because you seriously won't believe these results until you see them for yourself, with your very own students.
Key Implementation Finding--Schedule It
Theoretically a deck of flash cards could generate these same results if implemented effectively enough, so ease of implementation is obviously critical. We found that schools need to do 1 simple thing to successfully generate these results--just put it in the schedule. The high-end gaming content and brilliant artificial intelligence should do the rest.
The key paradigm shift is that fact fluency has a discrete finish line. It's not like wondering whether a watermelon is ripe or not. Either a student has mastered all their facts or they haven't. Our program knows exactly how close to that finish line a student is and will not rest until they cross it. Typically that takes 8 hours from start to finish. If a student already knows all their facts, we will graduate them in a maximum of 8 minutes of assessment. Others will need more.
But however much time a student needs, it is vital that they get that time. Otherwise we are forcing them to learn advanced concepts while simultaneously struggling to make basic calculations. The brain can't do both things at the same time. That means we're essentially requiring students to fall further and further behind every year from 4th grade on.
An average 3rd grade teacher will normally spend 30 hours on fluency. We only need 4 - 5, giving teachers back those 30 hours to focus on struggling students or more advanced math. Typically that means 30 minutes per week for 3 to 4 months. That's it. Some will need more time, some will need less. But if we give them that time, put it in the schedule, then all 4th graders will finally know all their facts. They will all get the associated surge of confidence and they will be able to spend the following years learning and progressing, rather than falling further and further behind and getting more and more frustrated.
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